Hi TobiasBruh so sorry about that.
There was a mixup with sculpt layers introduced with the recent geometry format changes that was causing this issue, disabled layers were being inverted on scene load.
This issue has been fixed and a new version has been submitted and is awaiting Apple's approval, it should be out in the next day or so.
Regarding symmetry, due to precision loss in consecutive operations, symmetry can go out of whack, which is why all (mobile/desktop) apps tend to have a way to make a mesh symmetrical again if this happens.
In forger there are two ways of doing this:
- Using "Reapply Symmetry"
- Using "Make Symmetrical..."
Both approaches are shown in the Symmetry videotutorial ๐
2:56 Reapply Symmetry
3:16 Make Symmetrical